Plottery
Currently building
A desktop role-playing game and an LLM benchmark: you make the decisions, a local language model narrates.
Software developer
Helsinki, Finland
I work across 3D graphics, cloud platforms, and applied AI. Four years at Elisa, now building a desktop app that runs language models locally. I started in hand-written C and now build most things by running coding agents.
Currently building
A desktop role-playing game and an LLM benchmark: you make the decisions, a local language model narrates.
Software developer, four years
The LLM layer of a data analytics platform, built on RAG. Digital twins in Nvidia Omniverse for warehouse management and mobile-network planning. Browser-based 3D tools with mesh generation and Blender light-baking. CI/CD pipelines and cloud deployments across several projects.
Side project
Interactive map of the Japanese address system.
School project
A 3D engine in C, rendered entirely on the CPU in software, with SDL handling the window and pixel buffer. Ray-traced lighting and baking, a level editor, and a VR demo run off Arduino sensors. We built it to understand the math behind 3D rendering.
Site for an outdoor junior hockey event.