Ville Kuikka

Software developer
Helsinki, Finland

I work across 3D graphics, cloud platforms, and applied AI. Four years at Elisa, now building a desktop app that runs language models locally. I started in hand-written C and now build most things by running coding agents.

Work and projects

Plottery

Currently building

A desktop role-playing game and an LLM benchmark: you make the decisions, a local language model narrates.

Elisa IndustrIQ

Software developer, four years

The LLM layer of a data analytics platform, built on RAG. Digital twins in Nvidia Omniverse for warehouse management and mobile-network planning. Browser-based 3D tools with mesh generation and Blender light-baking. CI/CD pipelines and cloud deployments across several projects.

Side projects

japanmap.fyi

Side project

Interactive map of the Japanese address system.

Doom Nukem

School project

A 3D engine in C, rendered entirely on the CPU in software, with SDL handling the window and pixel buffer. Ray-traced lighting and baking, a level editor, and a VR demo run off Arduino sensors. We built it to understand the math behind 3D rendering.

Client work